So, like most of you, I’ve been playing a lot of Diablo III. I’ve mostly been playing my Witch Doctor (level 52 and in Hell Act 1 now), mostly solo though some grouping as well. Some of the fights have been an interesting challenge and Hell is noticeably more challenging than Nightmare (Normal was a joke). Crafting and the Auction House have both been somewhat disappointing so far – crafting is generally more costly than justify its rewards and the Auction House has a disturbing habit of being up and down all the time as they sort out various issues with it (it’s also rather lacking in search functionality and limits users to 10 listings which is a bit disappointing though I understand it).
Blizzard posted a dev blog this morning (Game Design Update) describing some of the issues they’re seeing with balance and play-feel as well as roughly outlining some of their intended solutions. It’s well worth a read if you’re interested in Blizz’s perspective about the course of Diablo III, and of course I have a few thoughts about it.