On my way home from work tonight, I had an idea for a game, a game that I am calling ‘id’.
At the start of the game you are assigned an arbitrary shape placed inside an arbitrarily shaped container. You can change your shape but only to a limited extent (the shape is somewhat elastic and resists attempts at reshaping, a little bit like playdough). You cannot change the shape of the container, but it will arbitrarily change shape sometimes, and if the new shape of the container forces the player’s shape to be out of bounds, the out of bounds portions of the player’s shape are lost, incurring a move penalty. You win the game by getting your shape to match the shape of the container and you are ranked on leaderboards based on how long it takes and how many moves you used.
The game has two difficulty settings: ‘Reality’ and ‘Fantasy’. In Fantasy mode, you can also alter the shape of the container to match your shape and the player’s shape can never be out of bounds. Fantasy mode also has no leaderboard or scoring – every player can win.
Originally published here.